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Progress on linear texture filtering
07-27-2014, 01:45 AM
Post: #7
RE: Progress on linear texture filtering
(07-24-2014 06:07 PM)cybercjt Wrote:  
(07-24-2014 05:58 PM)Nightquaker Wrote:  
(07-24-2014 05:23 PM)cybercjt Wrote:  For scaling... I was using xBRZ and it was set to auto because it will cause some FPS drop on games that has FMV videos and for the bug actually I didn't encounter that weird line glitch as seen on the face and around the Dark Hour text as I observed the emulation when the blink starts.

Well, yet again, the automatic xBRZ texture scaling did set the value high enough that it removed the issue with texture filtering. But it's still not a perfect solution, but seems like the only one at the moment.

All that is left is for the devs to fix this glitch even if the upscaling is off.

Well, to be honest, playing at native resolution (1x) solves almost, if not all texture filtering problems. It makes the game generally look worse, though, so it's not the best solution either, but it works well.

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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RE: Progress on linear texture filtering - Nightquaker - 07-27-2014 01:45 AM

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