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Dolphin drops 32-bit support
05-20-2014, 08:29 PM
Post: #4
RE: Donlphin drops 32-bit support
Most of the valid points in that article does not resemble ppsspp situation at all.

First of all ppsspp is very light emulator that runs well on nearly any pc doesn't matter how ancient or weak it is as long as it has OGL 2.0 support, doesn't matter if most popular 32 bit OS is not officially supported when it's probably still the most popular in the world as shows in any statistics including China - and we do know for a fact that ppsspp is very popular there even if it doesn't show much on our forums here. Also the performance difference between 64 and 32 bit versions of ppsspp at least on windows are commonly unmeasurable, depending more on drivers quality than any major coding difference in the emulator itself. Maybe by matter of luck more than anything else, but also a few of games are actually known to work only in 32 bit on windows platform so it's usefull also for 64 bit users.

So while eventually it might happen, we shouldn't force any change and continue 32 bit support as long as the Visual Studio does. It doesn't seem to be a hassle like with dolphin anyway and at this point it certainly doesn't limit or slow down ppsspp developement, if anything I would even say it currently helps by avoiding userbase fragmentation over some unofficial releases.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
Dolphin drops 32-bit support - Archimedes - 05-20-2014, 12:22 PM
RE: Donlphin drops 32-bit support - LunaMoo - 05-20-2014 08:29 PM
RE: Donlphin drops 32-bit support - Nezarn - 05-20-2014, 08:40 PM
RE: Dolphin drops 32-bit support - vnctdj - 05-20-2014, 10:24 PM
RE: Dolphin drops 32-bit support - vnctdj - 05-21-2014, 04:03 PM

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