Me & My Katamari
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03-01-2015, 05:42 AM
Post: #49
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RE: Me & My Katamari
Oh, 0x4288000. That should be a swizzled framebuffer.
If you click Step Draw a bunch, is it ever drawing to 0x0088000? This will show under the larger preview, e.g. "Color: 0x0088000 (960x544) fmt 1". If it is drawing there, the game is trying to copy that to the background (possibly altering it using a palette.) We should be detecting this, I thought... It would help to see the contents of the Texture tab when it's drawing (when it has the red bars exactly like you have it - I only need to see it for one of the bars) and also what the fmt is (after Color: etc.) when it's drawing to 0x0088000 (if it ever does.) If it is using a framebuffer/CLUT here, it may be slow. Make sure you have "block transfer" checked, and "disable slower effects" unchecked, and that you're using "buffered rendering". -[Unknown] |
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