The potential of the programmable pipeline
|
12-15-2014, 12:59 PM
Post: #12
|
|||
|
|||
RE: The potential of the programmable pipeline
(12-14-2014 10:42 PM)SkyBladeCloud Wrote: Yes, as long as new shaders are compatible with the target game (which ultimately depends on the vertex type used by that game). One could also completely rewrite the shader generator to support these effect. In such case, game specific shaders would be automatically generated with new effects on them. OK, thanks for the reply. I really don't understand anything about programing, so I have no idea how this works. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
|||
« Next Oldest | Next Newest »
|