Final Fantasy Type-0
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11-28-2014, 03:08 AM
Post: #439
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RE: Final Fantasy Type-0
I can confirm that the codex thing is caused by translation issues althrough if I recall it happened only to people that abuse savestates and has simple solution of saving and restarting normally.
There are technically 2 translation versions out there: - The initial one with size above 2gb which included ALL game files and started all the copyright drama. That one had issues in many places althrough nothing game breaking and some of it, including codex as mentioned could be avoided by just saving your game and restarting(loading a savestate will just restore the pre-restart state, so make sure to load the game normally). - There is a second updated/fixed version of the patch as we can read in gbatemp fft0 romhacking thread, but easy to guess by the size posted there that it includes full movies since it's impossible to make a patch with only changes after re-encoding>.>, meaning it still has copyright stuff and likely never will be released legally. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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