Phantasy Star Portable 2
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11-19-2014, 10:49 AM
Post: #263
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RE: Phantasy Star Portable 2
Well @level99procrastinator on git made a proper hack(well it's not like hacks are proper;p, but it's not buggy as the one people are using here) in #7069, you can compile your own version with it or wait for it to merged.
Althrough it seems to be kind of forgotten from over a week or maybe Henrik waits for a less hacky solution. Hacks aren't really welcome in the project since they clutter the code and also leads to confusion because many users check every option without thinking then report issues wasting people's time. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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