New to ppsspp, 60 fps?
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11-17-2014, 11:12 PM
Post: #2
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RE: New to ppsspp, 60 fps?
Doesn't matter if you have a pc with gpu made for graphic artists, one made for gaming or even an igp designed to display OS desktop and crash in everything else, psp games were usually designed for 1 framerate and no ppsspp setting will ever be able to change fps without game supporting it in the first place.
Considering user made patches there are basically 3 cases: - 2D games, - 3D games, - 3D games with built-in 60fps mode. Making a patch for the last one is as easy as changing one flag or opcode, but those games are potentially very rare, people try to recognize them by difference in fps between different places in game(fmv's fps doesn't matter since videos just use different code), if your game does something like that you can just request it in 60fps thread and arm yourself in patience. Other 3D games without built in 60fps mode, technically can be patched as I proved with one game, but it takes way too much time and it's way too bothersome to ever get people into making such patches, as for 2D games it doesn't have much sense since animations are locked to framerate, if your game is one of those two, just get used to 30fps. Stuttering could be causes by using too high graphical enhancing features like rendering res or texture scalling. Doesn't matter what hardware you have if you randomly set them on max, just drop it. We don't have supersampling, so rendering res above display res is not beneficial anyway, it only uses screen scalling filter so it's pretty much a placebo, in fact if you zoom in for comparism it can look worse. Texture scalling on the other hand get's extremely heavy in some games, keeping it on max without testing is always bad. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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Messages In This Thread |
New to ppsspp, 60 fps? - Rohade - 11-17-2014, 06:45 PM
RE: New to ppsspp, 60 fps? - LunaMoo - 11-17-2014 11:12 PM
RE: New to ppsspp, 60 fps? - Rohade - 11-19-2014, 10:38 PM
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