Monster Hunter Portable 3rd HD
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11-17-2014, 07:31 AM
Post: #239
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RE: Monster Hunter Portable 3rd HD
(11-14-2014 09:08 AM)Alphyn Wrote: Well, I have a 6 year old hi-end gaming pc, It runs the game at 30 fps no matter what, even with shaders on and rendering size set to x10. So I don't think it is an issue. Are you sure you are getting 55-60 fps on quests, can you double check? All I get is steady 30 fps at all times. And I get 60 fps only during the CG movies. By the way, if you set frameskip to auto, it overrides other frameskip settings so it doesn't matter if you set it to 2 or 10. Try disabling auto frameskip to actually see the difference. It actually cuts the framerate. Have you tried setting your render size to auto, and turning off shaders? the game is already in HD so you'll only torture your PC with x10 size render. And yes it's 55-60, i've already finished village quest and now in HR3, and the slowest possible FPS i got in quest is 45-55 with 2/3 big monsters at one area (it was tough by my own, btw). And for me, the number in framsekip setting does affect the auto frameskip. It's like, if i set the number to 2, without auto it's just steady 2 frameskipping, but with auto on it's 0-2 frameskip. So if you set the frameskip to 1 and auto it wont get past 1 even when it need to. CMIIW (11-14-2014 09:28 AM)Moehikki Wrote: The sad thing about this is, this is a save state so this is the only data I have for my file because for some reason it stopped letting me save the data as normal telling me "The memory card Duo~B10 used to start the game is not inserted. Please insert the Memory stick Duo~B10 used to start the game.", so I was forced to just start save stating my data. Use the synchronize save code you got earlier to save your game NORMALLY using in-game save feature, not savestate. It's used to bypass check that the game runs before saving so you'll be able to save on another file (or MSDuo on actual PSP). |
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