11-16-2014, 07:33 PM
(10-08-2014, 08:16 PM)Korashia Wrote: Hello everyone a quick status of the playablity of game:Disabling simulate block transfer creates minor glitches for me - like sometimes some skills graphics are not rendered properly, but with weird blocky lines etc. (default settings + FXXA + turn off simulate block transfer).
Playable as of GIT 9.9.9.1-602-g2fae8d (it has been playable for a while)
With openGL mode I experienced lag during turn selection ~(-20%) highlighting a character and most menus.
I have also noted that using the setting: rendering backend to direct3d has eliminated the crash in the intro caused from minimapping issue. Using direct x lets the game play with minimapping option enabled. massive speedup
I see this mode may still be experimental and may break(fix some possibly?
For fps improvement disable simulate block transfer great improvements for this game with no known effects
Not extensively tested with direct x mode yet (first three battles were smooth 100% speed.
I have lower end laptop and these are the special settings i prefer.
windows 7 64 bit
Dual CPU T3400 @ 2.16GHz
Memory: 4096MB RAM
Card name: Mobile Intel® 4 Series Express Chipset Family
Rendering mode 1x
window size 2x
I am able to play with 2x in game rendering but the start movie is a bit laggy
but 2x rendering causes jaggies while 1x causes mild stretch(blurs looks better)
Using hyperthreading option causes crash so avoid use of that.
So there

k4k4shi, when exactly the error happens? The most common Tactics Ogre crash I can think off is just after first tutorial 1-round fight - does it happend there? If yes, did you try selecting the Install Data (Data Installation? Memoria fragilis est...) in the in-game menu?

