playing adhoc mode using public adhoc test
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11-11-2014, 01:35 AM
(This post was last modified: 11-11-2014 08:56 AM by nc50lc.)
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RE: playing adhoc mode using public adhoc test
It will be great if it doesn't end up with same problems in Prometheus Server.
Average of 300 ping from Asian ISP, is it still good? Does this requires DMZ and/or UPnP Enabled? I Would like to Try it with my Android Device. Hopefully, There's enough players in my UP times. Suggestions: ->Provide a IRC chat server (ex. freenode.net) for players to set-up their quest or help others with their problems. ->Create a dedicated thread for this server or Edit this thread to gather more people/tester in your server. UPDATE I've tried Monster Hunter Freedom Unite, there's no problem connecting to onlineGH. Still there aren't any online user at this hour. | Testing Rig: Windows10 PC | ->Proc: Intel Core i3 4130 ->GPU: Nvidia GTX660 GDDR5 1GB ->RAM: 8GB DDR3 |
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Messages In This Thread |
playing adhoc mode using public adhoc test - paulaz2 - 11-10-2014, 01:42 PM
RE: playing adhoc mode using public adhoc test - Bigpet - 11-10-2014, 02:11 PM
RE: playing adhoc mode using public adhoc test - paulaz2 - 11-10-2014, 04:43 PM
RE: playing adhoc mode using public adhoc test - nc50lc - 11-11-2014 01:35 AM
RE: playing adhoc mode using public adhoc test - paulaz2 - 11-11-2014, 05:41 AM
RE: playing adhoc mode using public adhoc test - paulaz2 - 05-09-2015, 12:34 PM
RE: playing adhoc mode using public adhoc test - nc50lc - 05-13-2015, 01:08 PM
RE: playing adhoc mode using public adhoc test - paulaz2 - 05-19-2015, 07:54 PM
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