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[Discussion] 60FPS patches for PSP games that run at 30FPS
When you make something external change only that address, jit doesn't notice. Since it's already compiled that MIPS code to native x86 code, it doesn't bother recompiling it, so the change has no effect.

If you were to, for example, save and then load state, you'd see that it would recompile and probably have effect.

You can also set and then unset a breakpoint at just that location, which will clear only the jit cache for that area.

-[Unknown]
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Messages In This Thread
RE: 60FPS patches for PSP games that run at 30FPS - by [Unknown] - 11-08-2014, 10:41 PM
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[split] 60 FPS Patches Master List - by deduzzolo - 06-21-2015, 01:55 PM

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