Console games will be killed?
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10-24-2014, 07:56 PM
Post: #27
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RE: Console games will be killed?
(10-24-2014 04:55 PM)[Unknown] Wrote: Memristors could potentially hold many times that in potentially a similarly size. Probably 5-10 years out at best, if they figure out commercialization. about that forum thats bad example you missunderstand data transfer with data processing there is difference in HOW NOT MUCH it takes to load this forum and HOW MUCH WOULD TAKE TO LOAD THE GAME (depending on how big game it is) BIG BUT HERE !!!! any 1 who launched http://criticalstrikeportable.com/play/ critical-strike portable will know that you have your point there is only unity3d plugin (required to play) which holds environment in which is just loaded data which is used and not stored on hdd in a same way web browser works it is environment for web page to which is only only some data loaded from internetz and not like downloading whole bunch of folders files and stuff so in future i believe we wont see "download game client 4 gb" or "install game 10 gb hdd space required" but like "to play this game download plugin 10 mb" for me that would be future which happens right now with smaller games like cs portable Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller. http://forums.ppsspp.org/showthread.php?tid=12513 or http://www.x360ce.com |
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