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Annoying newly compiled opening bug? & Debug
10-21-2014, 01:39 AM
Post: #2
RE: Annoying newly compiled opening bug? & Debug
Not sure what's going on with that crash. If you're compiling in Debug mode (menu at the top should say "Debug" not "Release" in Visual Studio), and you run in Debug mode (press F5 to run), it should catch any crash. That might find it.

Make sure you've updated. Maybe it's a working directory issue, and unable to find the assets files.

As far as game crashes, it depends on the game crash. If the game locks up or accesses a bad address, this won't necessarily go to the debugger. If you've got "fast memory" on (it is on by default), it will crash to the debugger, but you'll be in jit code... it will be very hard to debug.

If you want to debug a game crash, I recommend turning off "fast memory" and turning off "ignore bad memory access" or whatever it's called under Debug. Then it will still not crash to the debugger - but it will pause. Open the Dissassembler to see, and you'll be able to debug (Visual Studio not required, and this works fine even in Release mode or from the buildbot.)

However, some things do crash PPSSPP to Visual Studio, including for example bad drivers or bad commands to them, and Visual Studio is still a great way to debug those. Just not so much game code.

-[Unknown]
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RE: Annoying newly compiled opening bug? & Debug - [Unknown] - 10-21-2014 01:39 AM

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