Burnout Legends
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10-20-2014, 09:25 PM
(This post was last modified: 10-21-2014 09:02 PM by tintinmayo.)
Post: #89
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RE: Burnout Legends
(10-19-2014 09:02 PM)Henrik Wrote: Texture scaling is done on the CPU. We try to avoid scaling videos because it's so expensive but sometimes the detection fails I guess. Maybe the detection failed because there's a realtime menu being rendered on top of the FMV? Here's a video comparison: Settings: x2 internal res, hardware transform enabled, OGL buffered rendering mode (with simulate block transfer enabled), FXAA post processing, Texture scaling set to bicubic and auto http://youtu.be/03Re7HJ5DUU The intro video is struggling at half speeds but as soon as the race starts, it returns to normal 30/30. ...and then there's this video with the same settings, except texture scaling is disabled: http://youtu.be/-91gFKio3YA everything is smooth sailing at 30/30. Using 64 bit version of PPSSPP v0.9.9.1-686-gd24abb3. Specs of the PC being used is Pentium G2020 (dual core Ivy Bridge @ 2.9 ghz), 4 GB DDR3 Ram, nVidia GT 240 gDDR5 (it's fairly weak as far as gaming is concerned but should be enough for PPSSPP at the settings used above.) Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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