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Using GE Debugger to find Texture Coords
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Well sometimes there's a matrix (the game could use world, view or proj or any combination) sometimes there isn't. In "through mode", no transform is applied. The game can also move things around using the offset or viewport registers, or even by block memory copies. You need to figure out what the game is really doing ...
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RE: Using GE Debugger to find Texture Coords - by Henrik - 10-19-2014, 09:07 PM

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