09-25-2014, 01:23 PM
That's easy:3, when updating I just check memory in one version, then find what I want in another, in case of assembly I can find patterns as soon as game loads to memory, in case of stats like those I just keep an outdated save which I can load on both versions:3. Here's your code for 1.03:
Code:
_C1 スキル変更
_L 0x80610400 0x00180001
_L 0x00000001 0x00000000
_L 0x206103E2 0x0000003f
_L 0x206103E4 0x001c004e
_L 0x206103E8 0x003d003c
_L 0x206103Ec 0x04050067
_L 0x206103F0 0x00a10404
_L 0x206103F4 0x00590052
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

