Phantasy Star Portable 2
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09-22-2014, 09:33 AM
Post: #256
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RE: Phantasy Star Portable 2
Hello.
My first message here, and just felt like registering to give a big THANK YOU to TheDax and solarmystic. I've been struggling with this game's graphic glitches for some time, and kept playing with them just because I happen to like the game so much. I've been keeping up with the discussions going on here and on GitHub, but haven't chimed in because I'm a complete illiterate as far as programming goes, and had nothing to add to the discussion. I felt like giving it a shot though, and followed solarmystic's guide on how to compile on Windows, and apply the tweak TheDax mentioned on her (his..? I'm sorry, I really dunno.. your avatar from GitHub is Etna from Disgaea, so I figured female... but anyway) post at GitHub. Compiled my own version and, Jesus tapdancing Christ, the game is SO much more playable like this. The side-effects of seeing doors and whatnot thru some objects are by far much more tolerable than being unable to SEE YOUR OWN FEET... and the floor, for that matter. I've been doing a lot more open missions now, which I used to just skip over (basically all except the very first one? Maybe a couple others where you could see the floor, actually). TL,DR: Thanks Dax and solarmystic for the help in making this possible, even if just a temporary fix. |
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