09-21-2014, 06:40 PM
(06-23-2014, 02:56 PM)Henrik Wrote: The Ridge Racer games now look good with buffered rendering, thanks to findings by [Unknown] that I adapted into a solution that was fast enough.
First of all, massive kudos to all the devs who have gotten this far. Very impressive.
Now on this topic, the graphical glitches are still present on my end. I've tested with 0.9.9.1 stable & development build 501 - both are having issues.
Tried both OpenGL/D3D9, issues present on both but less severe with D3D9.
In both builds and rendering backends:
Buffered rendering ON -> pixelated texture overlay (below)
Buffered rendering OFF -> screen occasionally flickers (entire screen in OGL, part of the screen on D3D9)
Buffered rendering OFF & Frameskip OFF -> perfect
This is on windows 8.1 32bit, intel graphics (bay trail)
An example of what i'm talking about
Buffered rendering on (0.9.9.1, OpenGL):
i57.tinypic.com/14bpxkh.png <- not very noticeable in this screenshot
youtube.com/watch?v=88_drKlbyBc <- nearly unplayable

