Direct3D9 support
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09-20-2014, 02:15 PM
Post: #18
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RE: Direct3D9 support
Actually, Direct3D uses BGR and the PSP uses RGB. But we swizzle in the shader rather than redoing the textures since the bits are otherwise in the right alignment (unlike OpenGL which uses ABGR on LE.)
-[Unknown] |
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Messages In This Thread |
Direct3D9 support - Henrik - 09-09-2014, 09:46 AM
RE: Direct3D9 support - vitality19 - 09-09-2014, 07:27 PM
RE: Direct3D9 support - jayande - 09-09-2014, 11:09 PM
RE: Direct3D9 support - aki21 - 09-10-2014, 01:18 AM
RE: Direct3D9 support - GuilhermeGS2 - 09-10-2014, 01:57 AM
RE: Direct3D9 support - vitality19 - 09-13-2014, 03:40 PM
RE: Direct3D9 support - cybercjt - 09-13-2014, 04:51 PM
RE: Direct3D9 support - jayande - 09-16-2014, 12:32 AM
RE: Direct3D9 support - Henrik - 09-16-2014, 06:27 AM
RE: Direct3D9 support - Adhenovan - 09-16-2014, 08:14 AM
RE: Direct3D9 support - Henrik - 09-18-2014, 12:32 PM
RE: Direct3D9 support - [Unknown] - 09-18-2014, 01:20 PM
RE: Direct3D9 support - Adhenovan - 09-18-2014, 06:54 PM
RE: Direct3D9 support - jayande - 09-18-2014, 11:56 PM
RE: Direct3D9 support - Sazer - 09-19-2014, 03:10 AM
RE: Direct3D9 support - skybreathe - 09-19-2014, 04:30 AM
RE: Direct3D9 support - jayande - 09-20-2014, 03:03 AM
RE: Direct3D9 support - [Unknown] - 09-20-2014 02:15 PM
RE: Direct3D9 support - jayande - 09-20-2014, 09:00 PM
RE: Direct3D9 support - Bigpet - 09-21-2014, 05:29 AM
RE: Direct3D9 support - jayande - 09-22-2014, 06:44 AM
RE: Direct3D9 support - Adhenovan - 10-02-2014, 05:12 PM
RE: Direct3D9 support - aesoh - 10-30-2014, 12:00 AM
RE: Direct3D9 support - blackcrow - 10-30-2014, 03:42 PM
RE: Direct3D9 support - hein.octash - 12-30-2014, 03:21 PM
RE: Direct3D9 support - aesoh - 01-12-2015, 08:22 AM
RE: Direct3D9 support - aesoh - 01-16-2015, 11:39 PM
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