compiling direct x version
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09-12-2014, 07:27 PM
(This post was last modified: 09-13-2014 04:53 AM by TheDax.)
Post: #222
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RE: compiling direct x version
I don't have any news to report about graphical problems, but once https://github.com/hrydgard/ppsspp/pull/6889 is merged, PPSSPP should be a lot easier to start up for the first time for those who can't run OpenGL, until proper automatic fallbacks are added. For those having problems starting PPSSPP for the first time with DirectX instead of OpenGL: Update for September 13, 2014: --gfx was changed to --graphics, ogl was changed to gles, and d3d was changed to directx9. So if you want to run PPSSPP with Direct3D, use --graphics=directx9. If you want to use OpenGL, use --graphics=gles. If you want software rendering (requires OpenGL as of this post), use --graphics=software. That will make it start PPSSPP in Direct3D mode, so you won't get the OpenGL 2.0 error anymore. After that, you can simply exit PPSSPP (so it saves settings) and the next time you run PPSSPP without the shortcut, it should begin in Direct3D mode again (unless you changed it in the ini file, or ran PPSSPP with --gfx=gles for whatever reason). 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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