compiling direct x version
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08-31-2014, 02:16 AM
(This post was last modified: 08-31-2014 02:19 AM by TheDax.)
Post: #191
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RE: compiling direct x version
..That's a good question. For now, it'd probably be best to use a default ini file. Here is one you can use (just create a new ppsspp.ini as appropriate, and copy this into it), edited only to enable Direct3D instead:
Code: [General] In the future, I would think the detection routines should fall back to Direct3D if OpenGL fails to initialise.. Also, it's best not to report bugs with this backend yet. It's still under heavy construction, and most games are broken, as I said. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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