buffered rendering
simulate block transfer
force max 60fps
hw transform
sw skinning
vertex cache
lazy texture catching
disable slower effects
timer hack
audio on
fast mem
respect fpu rounding
- all those enabled other settings disabled cpu clock default
- frameskip to 1 helps (exteriors)
simulate block transfer
force max 60fps
hw transform
sw skinning
vertex cache
lazy texture catching
disable slower effects
timer hack
audio on
fast mem
respect fpu rounding
- all those enabled other settings disabled cpu clock default
- frameskip to 1 helps (exteriors)

