[Fixed][Win32] Load games from command line and unicode filenames
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08-29-2014, 11:26 PM
(This post was last modified: 08-29-2014 11:28 PM by CiroConsentino.)
Post: #3
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RE: [Win32] Load games from command line and unicode filenames
Cool. No need to rush though.
My frontend uses the CreateProcessW API to execute external applications. The frontend is a Win32 application and coded in Borland Delphi 7 (no Unicode support whatsoever), but I implemented a few workarounds to make it work |
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Messages In This Thread |
[Fixed][Win32] Load games from command line and unicode filenames - CiroConsentino - 08-29-2014, 06:53 PM
RE: Load games from command line and unicode filenames - TheDax - 08-29-2014, 10:08 PM
RE: [Win32] Load games from command line and unicode filenames - CiroConsentino - 08-29-2014 11:26 PM
RE: [Win32] Load games from command line and unicode filenames - TheDax - 08-30-2014, 12:21 AM
RE: [Win32] Load games from command line and unicode filenames - CiroConsentino - 08-30-2014, 01:36 PM
RE: [Win32] Load games from command line and unicode filenames - TheDax - 08-30-2014, 04:52 PM
RE: [Win32] Load games from command line and unicode filenames - TheDax - 08-31-2014, 04:26 AM
RE: [Win32] Load games from command line and unicode filenames - CiroConsentino - 08-31-2014, 02:39 PM
RE: [Win32] Load games from command line and unicode filenames - TheDax - 08-31-2014, 05:23 PM
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