Star Ocean: Second Evolution [ULUS-10375]
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08-27-2014, 05:14 PM
(This post was last modified: 08-28-2014 06:17 AM by LunaMoo.)
Post: #6
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RE: Star Ocean: Second Evolution [ULUS-10375]
Code: _C0 Uncap dmg Also while graphics of damage value will show above 9999, hp will not show first digit after you pass 9999. So 1234 could be 1234, 11234, 21234 or even 31234, the bar showing hp works fine through, so it should be obvious how much hp you actually have. I don't really play this game now and never really played it on ppsspp either used some end game save from gamefaqs to make it;], so if you find a place where any of those 2 cheats does not work or cause problems, the better you describe it, and the closer a save or savestate leading to the problem you can provide, the higher chance I'll have a look at it. First Edit(probably more to go) - I apparently uncapped only magic damage, cheated my dmg(since on the save I got I couldn't even get over 8k :C) and it wasn't working for melee, so I added melee to uncap dmg now:]. Another one - also removed useless code from the hp uncap cheat and changed one other to cap properly max possible value:3. And more complicating hp uncap, just to make sure it sets correctly after reaches limit. Not enough edits ~ improved hp uncap by another case and added mp uncap to it since why the hell not. Fixed items giving mp restoring mp cap. Fixed sword rising hp in a weird way. Also saves should keep value of hp/mp just fine, as long as the cheat is activated all the time. And a small screenshot: Showing dmg and hp uncap, I only leveled like once on a save which had 9999 hp so what's visible as 0101 is 10101. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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