08-24-2014, 11:53 PM
Is anyone experiencing this issue on an Adreno 3xx device who has a compiler or is willing to try compiling it?
If so, try making the following changes in GPU/GLES/Framebuffer.cpp:
Remove:
Replace this:
With:
This may prevent the dithering, but I don't have any affected device to confirm.
-[Unknown]
If so, try making the following changes in GPU/GLES/Framebuffer.cpp:
Remove:
Code:
if (hackForce04154000Download_ && vfb->fb_address == 0x00154000) {
trueColor = false;
}Replace this:
Code:
// When updating VRAM, it need to be exact format.
switch (vfb->format) {With:
Code:
// When updating VRAM, it needs to be the exact same format.
GEBufferFormat fmt = vfb->format;
// TODO: Only if using cpu.
fmt = GE_FORMAT_8888;
switch (vfb->format) {This may prevent the dithering, but I don't have any affected device to confirm.
-[Unknown]

