Lunar: Silver Star Harmony
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08-22-2014, 07:14 AM
(This post was last modified: 08-22-2014 07:16 AM by [Unknown].)
Post: #77
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RE: Lunar: Silver Star Harmony
Does it not happen at 1x PSP render resolution? Even if it looks bad, this will confirm if it's related to the GPU fillrate.
I generally recommend turning "simulate block transfer (unfinished)" on. It will fix a bunch of graphical effects in many games. Edit: sorry, you did say you weren't using it. You're using buffered rendering, right? Not "read framebuffers from memory". -[Unknown] |
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