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Dissidia 012: Duodecim Final Fantasy
08-12-2014, 12:17 PM (This post was last modified: 08-12-2014 12:21 PM by AdamN.)
Post: #62
RE: Dissidia 012: Duodecim Final Fantasy
(08-11-2014 11:36 AM)tamakachi Wrote:  Hello, I am using your latest build as found on this thread.
One PPSSPP client is 64 bit, the other is 32 bit trying to play Dissidia 012

AdHocServer detects both of us showing we are both playing on the same server, yet we get stuck at the "Connecting to lobby" screen.
Trying to cancel the connect to lobby stalls the game but not the program, it's not that it freezes but it never exits the cancel lobby.

When trying to group battle I get an instant error code: 80410b03.

Any ideas what we're doing wrong?

Edit: The log shows this in red -
ffst_thread E[NET]: HLE\sceNet.ccp:118 UNTESTED sceNetInit<poolsize=102400, calloutpri=30, calloutstack=0, netintrpri=30, netintrstack=0> at 0890e66c

0x80410b03 = ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF make sure WLAN is enabled in ppsspp setting before running the game
Most UNTESTED functions can work with many games, while UNIMPL functions may not works with some games (usually only faking the return value and doesn't do anything in the function)

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - AdamN - 08-12-2014 12:17 PM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

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