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Dissidia 012: Duodecim Final Fantasy
#61
Hello, I am using your latest build as found on this thread.
One PPSSPP client is 64 bit, the other is 32 bit trying to play Dissidia 012

AdHocServer detects both of us showing we are both playing on the same server, yet we get stuck at the "Connecting to lobby" screen.
Trying to cancel the connect to lobby stalls the game but not the program, it's not that it freezes but it never exits the cancel lobby.

When trying to group battle I get an instant error code: 80410b03.

Any ideas what we're doing wrong?

Edit: The log shows this in red -
ffst_thread E[NET]: HLE\sceNet.ccp:118 UNTESTED sceNetInit<poolsize=102400, calloutpri=30, calloutstack=0, netintrpri=30, netintrstack=0> at 0890e66c
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - by tamakachi - 08-11-2014, 11:36 AM
Dissidia 012 Support? - by xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - by Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - by Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - by 12771a - 04-04-2015, 01:41 AM

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