Monster Hunter Portable 3rd HD VER
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08-07-2014, 11:33 AM
(This post was last modified: 08-07-2014 09:23 PM by fuzzout.)
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[split] Monster Hunter Portable 3rd
I have got the HD version running (this one doesn't suffer from black screen due to lacking an encryption thingy that the psp version has);
Running everything kicked up (Render resolution x10, framebuffer to GPU memory, Texture scale x 5, Frameskip 1 (I havent tested frameskipping yet), runs at glorious 100% System: Windows 8.1 (x64) GPU: GTX680 SC (75% is the highest GPU load I could find thus far) CPU: AMD FX-8350 (25% usage at most times, spikes between all cores) PPSSPP V0.9.9 (Apparently takes 8% CPU power, 170MB of RAM in the farm) This should give a rough idea what sort of a computer may be required to run the HD version with all bells and whistles. Best scene for testing the performance (that will make sure the rest of the game runs smoothly) is the farm area, you stand almost right at the entrance - it will give you maximum graphics card usage. Also note: A fully renovated farm will eat 5% more of the GPU power. *Apologies about the cropped image, had to reduce the size to something below 500kb* Edit: I have tested all zones in the game (day, night, events everything) - in most cases the usage is between 30% and 60% (Flooded forest entrance to Zone 1 is a case of 66%, thats about the only notable one). Best settings I've found: Render resolution x10, framebuffer to GPU memory, Texture scale x 5, Frameskip 1 Optimization note: When you first are trying to set it up, make sure texture scaling is at x1 and render resolution at x3, then go up from there (Render resolution IS ALWAYS first). Note: If your texture scaling is too high for your pc to handle, you will experience extreme slowdowns when first entering areas and when in main menu/menus in general. NOTE: DO NOT change upscale type from xBRZ (switching this will make interfaces laggy and some transitions (i.e. entering a zone for the first time) laggy. To be honest, I'm not even sure why I upscaled the textures ![]() |
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