(07-30-2014, 05:38 PM)AdamN Wrote: It seem there was a race condition issue with matching callback on my last build, where a thread owning a lock trying to lock another lock owned by a different thread (and vice versa) causing both threads waiting for the lock for infinity.
Here is a new build:
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip
PS: after testing Lord of Arcana several times, it seems the issue where it stuck when loading the quest/mission was due to lost packets, it seems not all the data being sent by a player were received by the other player and causing that player to stuck for 10seconds and then getting timeout.
WOW THANK YOU SO MUCH!!!! With this latest build my friends and I were able to play Final Fantasy Itadaki Street portable!!!! I can confirm that this game works online!! I highly recommend everyone try it out with a group of your friends, it is highly addictive game!!!
Thank you again!

