[AdHoc] Compatibility List [STOPPED]
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08-04-2014, 01:30 PM
(This post was last modified: 08-04-2014 01:50 PM by AdamN.)
Post: #539
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RE: [AdHoc] Compatibility List
(08-04-2014 12:52 PM)sum2012 Wrote: @adamN You can just change it to empty vector: Code: std::vector<db_crosslink> crosslinks; The crosslinks might be useful though, it's to allow players playing similar games with different regions to play together (i think) Additionally you can create a function (ie. __AdhocServerInit) to push_back each entry (at proAdhocServer.cpp) and called that function inside __NetAdhocInit (at sceNetAdhoc.cpp) Code: void __AdhocServerInit() { Edit: you can pull request that commit to mine, i'll merge it didn't know it was make file issue XD @ GuenosNoLife : i don't think i can continue it again, at the moment i'm having difficulties learning C#, ASP.NET, MVC5, EF Code First and other web programming things ^_^ (my mind just goes blank seeing the project they gave me since i never touch C# before) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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