Pangya: Fantasy Golf
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08-04-2014, 04:10 AM
(This post was last modified: 08-04-2014 07:03 AM by solarmystic.)
Post: #164
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RE: Pangya: Fantasy Golf
(08-04-2014 01:48 AM)Nightquaker Wrote: Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike. That happens because Simulate Block Transfers/Function Replacements (which is required to fix that) was only introduced by [Unknown] after 0.9.8. Just deal with it, it's only a very minor issue as the game is completely playable otherwise. (with the very,very occasional My Room crash when swapping out outfits.) Okay, so here's another 64bit PPSSPP build containing the best of both worlds for Pangya; the "Press X to proceed" bug is "fixed" and the post-processing glitch (black bottom half of the screen when prepping the shot) is non-existent since this one is based on the latest master (v0.9.9-51-g5bd40e5) which has fully functional SBT/FR but with the singular responsible commit reverted. https://www.mediafire.com/?3as0g9sdw5c5d8i I'd like to stress that this should only be used for Pangya, and also only if you experience the "Press X to proceed" issue, since the reverted commit is considered to be correct from testing and actually fixes other games like Nova, according to [Unknown]. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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