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					Star Ocean: First Departure
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					08-03-2014, 05:39 PM 
				  Post: #169 | |||
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| RE: Star Ocean: First Departure 
					Is this known problem(I'm using 0.9.9-27) If FuncReplacements or Simulated Block Transfer is enabled while buffered rendering is enabled,when entering another area or enter\exit a house\shop or open\close the menu,the music will stop for half a second and then continue. I have more than 500% with the limit disabled but it still happens(even with frame skipping set to 8 and auto disabled) Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 | |||
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