(07-28-2014, 05:44 PM)AdamN Wrote: Here is a new builds (not much difference in adhoc though) just saw a bug fix on JIT in official commits
* Implementing Built-in AdhocServer, server will run if WLAN is enabled (Server thread started on AdhocInit and Terminated on AdhocTerm)
Server will automatically detect localhost/127.0.0.1 and change it to the first LAN/WAN IP it found
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip
PS: I wanna make the built-in server to only run if the port is not used (ie. not already have dedicated server running), but it didn't work, because dedicated server use a reusable port, so any other program could take control of the port instead of failed with "Port already used" socket error
Your work is really interesting

But I agree with TheDax, you should host your code on GitHub for example, it will be useful to respect the rules of GPL and you may get more "programming" help than here on the forum...
I have already told that to you in a previous post :
(07-06-2014, 07:38 PM)vnctdj Wrote: As PPSSPP is under GPL, don't forget to share the source code with your builds, AdamN
Also, why not making a pull request on GitHub ?
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2



