07-29-2014, 02:23 PM
(This post was last modified: 07-29-2014, 03:36 PM by yuureinoou.)
Title: Naruto Shippuden Ultimate Ninja Impact
Genre:Action,Fighting Game
Region:US
Format:ISO
Version: PPSSPP 0.9.9-37-g682e1c1
GameID:ULUS10582
OS: Windows x86 (32bit)
Compatability:Ingame
Note : still in chapter 1, but both empty chakra n ultimate skill can be used. (3 picture in attachment showing Guy Ultimate jutsu "Asakujaku" <Triangle, Triangle, Round>).
but the black square at the upper left where the char avatar is still exist. and there is scene (guessing it's a flashback scene) where the screen is black and had a white around it. (like in attachment, its is a scene after I defeat Kisame, the blue shark guy, and is showing Kisame's had different face after being defeated).
is there a fixes setting for this bug?
my setting:
-buffered rendering,
-simulate block transfer OFF,
-frameskipping 3 (auto frameskip On),
-All Hardware transform, software skinning, vertex chace, lazy texture chaching, retain changed texture, disable slower effect ON,
-spline/bezier curves quality medium,
-fast memory OFF,
-multithreated, I/O on thread On
speed get 100%, but decrease when there are a lot of enemy.
btw my pc : procy I3 p6100, Intel HD graphics, RAM 2GB DDR3, Windows 7 x86
(in the past I already make sigy about my com spec, but now it gone...TT)
EDIT: found solution. enabling the Simulate block transfer (unfinished) solve both black square in upper left screen and flashback scene (black screen with white round border like in attachment). btw like the post above me, uncheck simulate block transfer increasing the speed, but if u unchecked it in game, it will make background broken. (in field is rainbow bar in background, in talking scene, the background will have background shade at the time simulate is unchecked).
Genre:Action,Fighting Game
Region:US
Format:ISO
Version: PPSSPP 0.9.9-37-g682e1c1
GameID:ULUS10582
OS: Windows x86 (32bit)
Compatability:Ingame
Note : still in chapter 1, but both empty chakra n ultimate skill can be used. (3 picture in attachment showing Guy Ultimate jutsu "Asakujaku" <Triangle, Triangle, Round>).
but the black square at the upper left where the char avatar is still exist. and there is scene (guessing it's a flashback scene) where the screen is black and had a white around it. (like in attachment, its is a scene after I defeat Kisame, the blue shark guy, and is showing Kisame's had different face after being defeated).
is there a fixes setting for this bug?
my setting:
-buffered rendering,
-simulate block transfer OFF,
-frameskipping 3 (auto frameskip On),
-All Hardware transform, software skinning, vertex chace, lazy texture chaching, retain changed texture, disable slower effect ON,
-spline/bezier curves quality medium,
-fast memory OFF,
-multithreated, I/O on thread On
speed get 100%, but decrease when there are a lot of enemy.
btw my pc : procy I3 p6100, Intel HD graphics, RAM 2GB DDR3, Windows 7 x86
(in the past I already make sigy about my com spec, but now it gone...TT)
EDIT: found solution. enabling the Simulate block transfer (unfinished) solve both black square in upper left screen and flashback scene (black screen with white round border like in attachment). btw like the post above me, uncheck simulate block transfer increasing the speed, but if u unchecked it in game, it will make background broken. (in field is rainbow bar in background, in talking scene, the background will have background shade at the time simulate is unchecked).

