Overbloom is still an issue.
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07-29-2014, 10:24 AM
Post: #1
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Overbloom is still an issue.
Hello there :3
In several games like Special Agent Clank, Peace Walker, GTA: Chinatown Wars bloom is too bright or bugged out in buffered rendering. Disabling buffered rendering is not a good fix at all as it, more often than not, disables not only bloom, but also all post-effects in games including shader distortion, color correction, filters, etc. Hell, some games don't even work properly with non-buffered rendering. It's been that way for thousands of builds now and significant progress towards fixing overbloom has been reached, but is there any particular complete fix that I may have missed? Thank you :3 My specs: Phenom X3 8450 ~2.3GHz PowerColor HD6850 1GB 4 gigs of DDR2-800 RAM ~400GB HDD Windows 8.0 x64 |
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Messages In This Thread |
Overbloom is still an issue. - Nightquaker - 07-29-2014 10:24 AM
RE: Overbloom is still an issue. - Henrik - 07-29-2014, 10:43 AM
RE: Overbloom is still an issue. - Nightquaker - 07-29-2014, 10:59 AM
RE: Overbloom is still an issue. - Henrik - 07-30-2014, 07:45 AM
RE: Overbloom is still an issue. - Nightquaker - 07-30-2014, 03:05 PM
RE: Overbloom is still an issue. - nc50lc - 07-31-2014, 07:07 AM
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