07-29-2014, 12:34 AM
(07-27-2014, 12:36 PM)Heoxis Wrote:Added, thank you.(07-27-2014, 11:54 AM)GuenosNoLife Wrote: @AdanM
Added with your screenshot
(07-27-2014, 10:24 AM)Heoxis Wrote: Monster Kingdom Jewel Summoner works on network modeVersion ?
I don't add If you don't say what version you using.
Version #479 Swat Target Liberty when you make host a game you disconnect :O
(07-28-2014, 05:44 PM)AdamN Wrote: Here is a new builds (not much difference in adhoc though) just saw a bug fix on JIT in official commitsIt's better than separate server / ppsspp ?
* Implementing Built-in AdhocServer, server will run if WLAN is enabled (Server thread started on AdhocInit and Terminated on AdhocTerm)
Server will automatically detect localhost/127.0.0.1 and change it to the first LAN/WAN IP it found
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip
PS: I wanna make the built-in server to only run if the port is not used (ie. not already have dedicated server running), but it didn't work, because dedicated server use a reusable port, so any other program could take control of the port instead of failed with "Port already used" socket error
But the join don't need open server, how ppsspp can know If player don't host and want joinning a room ?
I know, the people who join with server adhoc open is not problem, It's worked but your last build will not break the list compatiblity worked ?
Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
Phone: ZenFone 2 ZE550ML
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
Phone: ZenFone 2 ZE550ML



