Here is a new builds (not much difference in adhoc though) just saw a bug fix on JIT in official commits
* Implementing Built-in AdhocServer, server will run if WLAN is enabled (Server thread started on AdhocInit and Terminated on AdhocTerm)
Server will automatically detect localhost/127.0.0.1 and change it to the first LAN/WAN IP it found
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip
PS: I wanna make the built-in server to only run if the port is not used (ie. not already have dedicated server running), but it didn't work, because dedicated server use a reusable port, so any other program could take control of the port instead of failed with "Port already used" socket error
* Implementing Built-in AdhocServer, server will run if WLAN is enabled (Server thread started on AdhocInit and Terminated on AdhocTerm)
Server will automatically detect localhost/127.0.0.1 and change it to the first LAN/WAN IP it found
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip
PS: I wanna make the built-in server to only run if the port is not used (ie. not already have dedicated server running), but it didn't work, because dedicated server use a reusable port, so any other program could take control of the port instead of failed with "Port already used" socket error
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP

