@HenryEx nah it wouldn't slow down with 300 writes, multi-line-write codes visually are shorter, but do same amount of job and repeat it constantly even if you set it to way higher repeats. It's checks and other special cheats which might be relatively slow, but I belive even those wouldn't matter, cw cheat is fast and most games including MH doesn't even use all of the default psp processing power either. Those checks are used on psp not to avoid slow downs, but to ensure the code doesn't crash or cause other problems when game loads different modules at patched address.
Apparently there was no of such cheat for this game? Well to prove my point above I made it like this:
^nearly 1000 addresses being refreshed until you disable it or un-comment the first line.
===========================
Just killed the game for barbanium ^_____^;
Apparently there was no of such cheat for this game? Well to prove my point above I made it like this:
Code:
_C0 All items RARE-1(unlocks trading)
//_L 0xE0010103 0x0019D1B2
_L 0x8019D1B2 0x03D20018
_L 0x00000000 0x00000000
//note: not sure if it covers all items nor if it doesn't patch other stuff accidently, I took the amount from mhp3rd, and did not tested other than checking if it works, if it patches too many/too little just decrease/increase 0x3D2===========================
Just killed the game for barbanium ^_____^;
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

