Monster Hunter Freedom Unite [EU]
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07-26-2014, 10:08 PM
Post: #21
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RE: Monster Hunter Freedom Unite [EU]
The JIT workaround was only neccessary for color-changing on the fly, and all it took is change the 6 or so ASM commands from "Load fixed value x" to "Load value from memory address". Everything else is the same. The hard part was learning the MIPS command that does this.
The original code was already ensuring that it doesn't completely execute iteself every frame, since that would slow down even real PSPs with like 300 code lines. So yeah, i just left that as it was. It's pretty sweet that i can pack a hundred lines into a single part, or probably more, but i wanted to keep some semblance of order to find stuff. No more 15 separate parts with 30 lines each. As for codes, does anyone kow if there's a code to unlock trading? It seems you can't trade higher than rarity 3 or so stuff. I'd like to trade materials and the like with my coop buddy. |
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