Monster Hunter Freedom Unite [EU]
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07-25-2014, 08:28 PM
Post: #13
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RE: Monster Hunter Freedom Unite [EU]
@barbanium 0xD code type was implemented just like a month ago, but assembly is not recompiled when changed by cheats when JIT is on, meaning only variable changing cheats will work without edits and those are actually rare.
If you know some basic mips you can modify cheats to work fully now as seen above, but IMO it's just not worth it, even a cheat which replaces 1 line of assembly, will have to jump to a codecave and run a script that compares variables to run different code based on the result and change only those variables with key combos. This is simply too bothersome for things which are not really changed often and work just as well by menu activation. It might also be a waste of efort, since also recently it turned out that the way the JIT works now actually break some games, so yeah there's actually a slight chance that a future solution for that might also deal with key activated cheats. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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