Progress on linear texture filtering
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07-24-2014, 06:07 PM
Post: #6
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RE: Progress on linear texture filtering
(07-24-2014 05:58 PM)Nightquaker Wrote:(07-24-2014 05:23 PM)cybercjt Wrote: For scaling... I was using xBRZ and it was set to auto because it will cause some FPS drop on games that has FMV videos and for the bug actually I didn't encounter that weird line glitch as seen on the face and around the Dark Hour text as I observed the emulation when the blink starts. All that is left is for the devs to fix this glitch even if the upscaling is off. Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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Messages In This Thread |
Progress on linear texture filtering - Nightquaker - 07-21-2014, 06:27 AM
RE: Progress on linear texture filtering - cybercjt - 07-24-2014, 01:56 PM
RE: Progress on linear texture filtering - Nightquaker - 07-24-2014, 04:32 PM
RE: Progress on linear texture filtering - cybercjt - 07-24-2014, 05:23 PM
RE: Progress on linear texture filtering - Nightquaker - 07-24-2014, 05:58 PM
RE: Progress on linear texture filtering - cybercjt - 07-24-2014 06:07 PM
RE: Progress on linear texture filtering - Nightquaker - 07-27-2014, 01:45 AM
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