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Progress on linear texture filtering
07-24-2014, 05:23 PM (This post was last modified: 07-24-2014 05:31 PM by cybercjt.)
Post: #4
RE: Progress on linear texture filtering
For scaling... I was using xBRZ and it was set to auto because it will cause some FPS drop on games that has FMV videos and for the bug actually I didn't encounter that weird line glitch as seen on the face and around the Dark Hour text as I observed the emulation when the blink starts.

Chill and Go with the flow ~d[o_o]b~

@YT - youtube.com/user/SuperHack333/videos

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RE: Progress on linear texture filtering - cybercjt - 07-24-2014 05:23 PM

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