Progress on linear texture filtering
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07-24-2014, 05:23 PM
(This post was last modified: 07-24-2014 05:31 PM by cybercjt.)
Post: #4
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RE: Progress on linear texture filtering
For scaling... I was using xBRZ and it was set to auto because it will cause some FPS drop on games that has FMV videos and for the bug actually I didn't encounter that weird line glitch as seen on the face and around the Dark Hour text as I observed the emulation when the blink starts.
Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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Messages In This Thread |
Progress on linear texture filtering - Nightquaker - 07-21-2014, 06:27 AM
RE: Progress on linear texture filtering - cybercjt - 07-24-2014, 01:56 PM
RE: Progress on linear texture filtering - Nightquaker - 07-24-2014, 04:32 PM
RE: Progress on linear texture filtering - cybercjt - 07-24-2014 05:23 PM
RE: Progress on linear texture filtering - Nightquaker - 07-24-2014, 05:58 PM
RE: Progress on linear texture filtering - cybercjt - 07-24-2014, 06:07 PM
RE: Progress on linear texture filtering - Nightquaker - 07-27-2014, 01:45 AM
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