Texture Scaling Issue
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07-22-2014, 09:08 PM
Post: #5
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RE: Texture Scaling Issue
(07-22-2014 08:31 PM)tywald Wrote: Ops, I used the wrong revision for the attachements My bad. I edited now, it should be 1170 and not 1176 ^^ since 1176 broke this. Unfortunate that build doesn't fix Breath of Fire III and Castlevania Symphony of the Night. The issue with Breath of Fire and Castlevania is probably another issue, maybe they're related with 2D stuff that move, the texture scaling probably doesn't keep checking/updating 2D textures or something else. CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC RAM 8GB DDR3 NVIDIA GTX 770 Gigabyte Windows 7 Ultimate 64bit Currently using Driver 337.88 WHQL |
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Messages In This Thread |
Texture Scaling Issue - tywald - 07-22-2014, 07:36 PM
RE: Texture Scaling Issue - Bad Company - 07-22-2014, 08:01 PM
RE: Texture Scaling Issue - tywald - 07-22-2014, 08:31 PM
RE: Texture Scaling Issue - Bad Company - 07-22-2014 09:08 PM
RE: Texture Scaling Issue - ZeroX4 - 07-22-2014, 08:48 PM
RE: Texture Scaling Issue - tywald - 07-22-2014, 09:21 PM
RE: Texture Scaling Issue - cybercjt - 07-24-2014, 02:39 PM
RE: Texture Scaling Issue - LunaMoo - 07-24-2014, 03:55 PM
RE: Texture Scaling Issue - Bad Company - 07-24-2014, 04:31 PM
RE: Texture Scaling Issue - tywald - 07-24-2014, 09:29 PM
RE: Texture Scaling Issue - cybercjt - 07-25-2014, 03:32 AM
RE: Texture Scaling Issue - tywald - 07-25-2014, 11:07 AM
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