[AdHoc] Compatibility List [STOPPED]
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07-21-2014, 11:40 PM
(This post was last modified: 07-22-2014 12:07 AM by AdamN.)
Post: #428
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RE: [AdHoc] Compatibility List
I've tried to make soul calibur to work without making other games to be broken, but failed to do so
everytime soul calibur work properly dbz tag team gets broken (and vice versa) Here is the new build: multiplayer in some games that use AdhocMatching might work or became broken (sometimes work sometimes doesn't) Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip My adhoc branch have been deleted, i'll wait for 0.9.9 before creating the adhoc branch again PS: make sure you don't stay too long in lobby (ie. seeing other players) and hurry up to start the game, otherwise an interrupt (probably VBlank) might get mixedup with the callback and getting Invalid address. This is the best i can do until someone fix that "callback vs interrupt" issue after it's fixed most adhoc games will automatically have a working multiplayer PPS: it seems recent official commits are using new font for the FPS/VPS thing, so you'll need to download the whole package at http://buildbot.orphis.net/ppsspp/ first before using my Exe otherwise it will show gibberish My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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