Monster Hunter Portable 3rd HD
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07-20-2014, 04:11 PM
Post: #172
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RE: Monster Hunter Portable 3rd HD
(07-20-2014 12:53 PM)Inuyashaya Wrote: Sorry for the Typos i dont speak English and i am a little Dumb in keyboard sorry . Ah so you mean 102 as skill ID which is only used to choose a skill, then it should get to the other equation: (1st_skill_lvl+30)*16+1024*(2nd_skill_lvl+30)+Talisman rarity-1 not the one you put it under. Skill LVL used in the other equation is the "strenght" of skill from if I remember correctly it varies from -30 to +33 or something alike at least for skill 1, for skill 2 I think it was slightly smaller -30 to +30, but I don't remember now and am lazy to check. So if you try to get existing talisman that has let's say defense +5, then to get "defense" you pick the ID number, while +5 is skill LVL, those two numbers will not be mixed at any point since you use them in different equations. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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