Pausing the emulation before loading a save state
|
07-20-2014, 05:54 AM
Post: #2
|
|||
|
|||
RE: Pausing the emulation before loading a save state
It executes savestate operations every frame. If you're playing a game that doesn't draw frames in a certain area, and using buffered rendering, I suppose this may happen.
Also, it may appear to happen when actually, your hard drive has gone to sleep (but the game won't continue, it will just take a while to load the savestate.) -[Unknown] |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Pausing the emulation before loading a save state - vsub_ - 07-19-2014, 12:45 PM
RE: Pausing the emulation before loading a save state - [Unknown] - 07-20-2014 05:54 AM
RE: Pausing the emulation before loading a save state - vsub_ - 07-20-2014, 06:25 AM
RE: Pausing the emulation before loading a save state - [Unknown] - 07-20-2014, 01:58 PM
RE: Pausing the emulation before loading a save state - vsub_ - 07-20-2014, 02:08 PM
|