(07-17-2014, 12:35 PM)xCrashdayx Wrote: A few new game testsNice to know more games have working multiplayer
Build used from post #348
MediEvil: Resurrection UCES00006
WORKS
Resistance Retribution UCES01184
NOPE (Crash on MP select)
Lumines 2 ULES00553
NOPE (infinite loading)
Hellboy Science of Evil ULES00827
NOPE (cant see host or player)
Fullmetal Alchemist Brotherhood
NOPE (connection lost on match start)
Dissidia 012 Final Fantasy
GROUP BATTLE is now fixed, 1on1 works anyway
WORKS
And you fixed the Rachet and Clan Size Matters Lobby UCES00420
But ppsspp still CRASHS after you start a coop game
Oh boy here we go:
Quote:So, no one still tryin PeaceWalker coop? C'mon guys, this game deserved more attention
Metal Gear Solid Peace Walker ULUS10509
WORKS *__*
VS Mode:
And Coop Missions also work ! (f*** yeah)

I guess i'll need to check those crashes issue, and hoepfully they have a working multiplayer also after the crash is fixed
I'm not sure whether i'll have spare time anymore next month, since i need to find a job soon, i hope i can integrate adhoc server by the end of this month
(07-17-2014, 12:17 PM)sum2012 Wrote: Host(Android) show connection error first in the screen first (while client(windows) only logging socket error at that time)The adhoc server is running in the android right?
After host accept, this connection error occured.
(07-17-2014, 12:09 PM)AdamN Wrote: Which one shows the connection error first (host or join)?
When is this connection error occured (after joining/after starting/accepting)?
have you tried running the adhoc server in PC?
I wonder why PPSSPP in Windows didn't received any data from adhoc server
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP

