[AdHoc] Compatibility List [STOPPED]
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07-17-2014, 12:09 PM
(This post was last modified: 07-17-2014 12:54 PM by AdamN.)
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RE: [AdHoc] Compatibility List
(07-17-2014 11:52 AM)sum2012 Wrote: This is @onelight build of @AdamN Android versionWhich one shows the connection error first (host or join)? When is this connection error occured (after joining/after starting/accepting)? I didn't see any logs related to EventLoop/InputLoop in the Android/Host (other than Begin and End) so it seems nobody is trying to join the host yet, when someone try to join there should be logs from InputLoop and EventLoop about it The logs in Windows/Join is also strange, it's receiving data from Unknown peer, which mean that the host is not in the friendlist yet, if it's in friendlist there should be logs from FriendFinder about "Incoming Peer Data" (after sceNetAdhocctlCreate), but i didn't see any log from FriendFinder O.o which mean both the host and join were failed to join the group from Windows perspective, while they're successfully joined a group from Android perspective After a player joined to a group in adhoc server there should be this lines in the log: Code: sceNetAdhocctlInit <-- attempting to connect to adhoc server Have you tried using adhoc server in PC instead of android? Do you have the same issue when playing on the same computer with another computer (PC vs PC) ? PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP |
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