LittleBigPlanet
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07-14-2014, 11:59 PM
Post: #211
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RE: LittleBigPlanet
When not using buffers, it uses the backbuffer only. This is negotiated on the Java side before the emulator fully starts up, and may possibly not have a place for stencil or even depth data, afaik. Not having stencil on the backbuffer isn't a problem for buffered rendering, but it can be a problem for non-buffered rendering.
I don't know if that's specifically the issue, but yes, it's completely possible to get different glitches on different phones when "non-buffered rendering" is being used. Hardware transform only controls vertex lighting and transforms being done on the CPU rather than the GPU. Actual rendering is still done on the GPU. However, the "software renderer" (at the very bottom of the settings) renders everything on the CPU, and only uses the GPU to display the result (by copying the result to the backbuffer once per frame.) It will be exceptionally slow on most any mobile device, but at least will look the same everywhere I expect. It does still have quite a few glitches as well. -[Unknown] |
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